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Why playing video games can lead girls to success | Nanea Reeves

Why playing video games can lead girls to success | Nanea Reeves

 

Nanea Reeves shares with us how girls can use video games to succeed in the life and careers. Borrowing from Shakespeare, she shares insight on girls can play the game and not be played.
Shakespeare, girls, and video games.
 
Recognized by Digital Media Wire as one of the 25 Executives to Watch, Nanea brings over 15 years experience in digital distribution, video game technologies and mobile application development. Nanea Reeves is the current President & COO of TextPlus, one of the top mobile communications applications on iOS and Android platforms.
 
Prior to joining TextPlus, Nanea was the COO of Machinima, an online video network focused on video games.
 
Nanea has also served as Chief Strategy and Product Officer at Gaikai, a cloud gaming company acquired by Sony Playstation. Before Gaikai, Nanea was SVP/COO, Global Online for Electronic Arts, and SVP of Enabling Technologies of JAMDAT Mobile, a mobile games company that EA acquired in 2006.
 
Nanea began her career in entertainment marketing and advertising. She is actively involved in her husband’s non-profit karmablast.org and holds a Board of Directors position for Friendly House Los Angeles.

The 3 Things Dr. Phil Wants You to Ask Yourself

The 3 Things Dr. Phil Wants You to Ask Yourself

Dr. Phil says that in order to create the life you want, you have to ask yourself three key questions. Watch to find out what they are and get started today!

Activity disjointed from strategy is just distraction – Brendon Burchard

Activity disjointed from strategy is just distraction – Brendon Burchard

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Fewer filthy rich

Fewer filthy rich

18/9/2012 – The World Ultra Wealth Report by Wealth-X blows apart the myth that only Asians are getting richer.

 

John Seely Brown: Pursuing Passion to Increase Potential

John Seely Brown: Pursuing Passion to Increase Potential

I would rather hire a high-level World of Warcraft player than a NBA from Harvard. Why is a game, a massive multiplayer game that has maybe 12 million people or more playing it like the World of Warcraft so important at both the individual level and maybe at the corporate level?

To understand these massive multiplayer games like World of Warcraft, do not think about it as just game play, but look at the social life on the edge of the game.

On a typical night there will be approximately 15,000 new strategic ideas created about the world. If you want to compete that night or the next day, somehow you have to appropriate in your own play what 15,000 new ideas mean to you in order to go into the high-end raid.

Most of these high-end performance groups in World of Warcraft create guild; you have to have a guild to do anything because it’s fundamentally a collaborative game. These guilds will be sometimes 100, 200 people. Guess what? They don’t have a bonus structure to guide them to incent them. Only passion, only interest works. And what you have to have is find a way to turn this guild structure of several hundred people into knowledge refining groups.

So basically self-organizing to some extent, things start to happen particularly groups go off and say, “I’m going to study this, I’m going to study this, I’m going to try this idea out and by tonight I will have consolidated all this class of ideas about how this particular new magic potion might actually work to re-heal you faster, blah, blah, blah.”

So what we’ve done is we’ve turned this entire kind of social organization into an ideation structure and an idea refinement structure all as more or less self-organizing groups. Show me anything that happens in the corporate world that has 15,000 new strategic ideas. Possibly biotech does, but no world I know about in the corporate world. We think about ten new ideas already overloading us, 10,000 is unthinkable.

When we look in to the social structures and the knowledge capability, refining and generation capabilities of this guild structures, there is something going on here. Now, these are not just self-organizing groups. Basically every high-end guild has a constitution. The leaders of these guilds also have to do dispute adjudication all the time. They also have to be willing to say, “Let’s measure ourselves.”

These guilds are truly meritocracy based. So even if you were the leader of this particular high-end raid, at the end you do an after action review and the after action review each person is open to total criticism by everybody else. You can replay the whole thing because basically its all computer meditated so it can be captured.

But equally interesting to me is you can’t play in these complex worlds without building dashboards. And these are dashboards that are measuring you, are measuring your state of being. They also measure all the things happening around you. Now let’s step back a moment. Every corporate situation I’ve ever been in has dashboards. These dashboards are measurements that are superimposed on you by your manager. So we live in a world of measurement and basically said if it’s not measured it won’t get done. You’ve probably heard that before by many people you discuss. And isn’t it interesting that all those measurements are decided by your boss applied to you?

In World of Warcraft you invent a dashboard for yourself. So this whole idea of thinking about how do I build measurements to facilitate my own performance for me and me alone becomes very interesting. And in fact in the World of Warcraft there’s a simple mantra I encounter all the time. If I ain’t learning, it ain’t fun.

Now let’s think about re-designing the workscape for the 21st century. What does it mean to have each of us in a workscape define our own dashboard, our own source of measurements? Suppose we actually then built little groups whose sole job is to accelerate learning in our particular interest group inside the corporation. How do we start to completely turn the whole notion of what the workspace is about or the workscape I’m going to call it, about into something that becomes a talent accelerator for myself to pick up new ideas, to be able to learn faster with doing things with others and so on and so forth. These are the practices that you’ll pick up in World of Warcraft if you are in one of these high-performing guilds.

And so it is an amazing learning environment with powerful learning tools that I think we in the education world can learn a hell of a lot about and we in the management world can learn a lot about. But it gets back to this notion of passion, it gets back to this notion of curiosity and it gets back to this notion that this is an interest-driven phenomenon that unleashes exponential learning of a dimension that’s almost unimaginable any other way.

Life is an adventure. You only have one life to live – Sandra S. Corona

Life is an adventure. You only have one life to live – Sandra S. Corona

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Take pride in how far you have come and have faith in how far you can go

Take pride in how far you have come and have faith in how far you can go

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The impossible can always be broken down into possibilities

The impossible can always be broken down into possibilities

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Rocky Balboa Inspirational Scene

Rocky Balboa Inspirational Scene

Highly Inspirational scene from the movie Rocky Balboa. I watch this any time the world is beating me up and I need to get back on top of my game. No matter what’s thrown at you, and life can throw a lot….you’ve got keep fighting through it!!!