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All our dreams can come true if we have the courage to pursue them – Walt Disney
The difference in winning and losing is most often…not quitting – Walt Disney
Michael Kies takes inspiration from the life of Walt Disney
Michael Kies describes the aspects of Walt Disney’s life that serve as an inspiration to him. If you follow these inspirational steps you could have a more fulfilled life.
Pixar Studios 3D Printer Tour- Toy Story 3
Pixar used their 3D printing technology to create models of the characters we see in the film. Warren Trezevant was gracious enough to show us around their 3D printing studio. I the video, he explains how the 3D prints are the most precise replication of the actual characters. You can’t buy a toy this real!
Andrew Stanton has made you laugh and cry. The writer behind the three “Toy Story” movies and the writer/director of “WALL-E,” he releases his new film, “John Carter,” in March.
Why you should listen to him:
Andrew Stanton wrote the first film produced entirely on a computer, Toy Story. But what made that film a classic wasn’t the history-making graphic technology — it’s the story, the heart, the characters that children around the world instantly accepted into their own lives. Stanton wrote all three Toy Story movies at Pixar Animation Studios, where he was hired in 1990 as the second animator on staff. He has two Oscars, as the writer-director of Finding Nemo and WALL-E. And as Edgar Rice Burroughs nerds, we’re breathlessly awaiting the March opening of his fantasy-adventure movie John Carter.
“I almost feel like it’s an obligation to not further the status quo if you become somebody with influence and exposure.” Andrew Stanton
Based on more than forty interviews with Jobs conducted over two years—as well as interviews with more than a hundred family members, friends, adversaries, competitors, and colleagues—Walter Isaacson has written a riveting story of the roller-coaster life and searingly intense personality of a creative entrepreneur whose passion for perfection and ferocious drive revolutionized six industries: personal computers, animated movies, music, phones, tablet computing, and digital publishing.
At a time when America is seeking ways to sustain its innovative edge, and when societies around the world are trying to build digital-age economies, Jobs stands as the ultimate icon of inventiveness and applied imagination. He knew that the best way to create value in the twenty-first century was to connect creativity with technology. He built a company where leaps of the imagination were combined with remarkable feats of engineering.
Although Jobs cooperated with this book, he asked for no control over what was written nor even the right to read it before it was published. He put nothing off-limits. He encouraged the people he knew to speak honestly. And Jobs speaks candidly, sometimes brutally so, about the people he worked with and competed against. His friends, foes, and colleagues provide an unvarnished view of the passions, perfectionism, obsessions, artistry, devilry, and compulsion for control that shaped his approach to business and the innovative products that resulted.
Driven by demons, Jobs could drive those around him to fury and despair. But his personality and products were interrelated, just as Apple’s hardware and software tended to be, as if part of an integrated system. His tale is instructive and cautionary, filled with lessons about innovation, character, leadership, and values.