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Marco Annunziata: Welcome to the age of the industrial internet
Everyone’s talking about the “Internet of Things,” but what exactly does that mean for our future? In this thoughtful talk, economist Marco Annunziata looks at how technology is transforming the industrial sector, creating machines that can see, feel, sense and react — so they can be operated far more efficiently. Think: airplane parts that send an alert when they need to be serviced, or wind turbines that communicate with one another to generate more electricity. It’s a future with exciting implications for us all.
The Chief Economist at General Electric, Marco Annunziata is a financial virtuoso with a passion for technology.
WHY YOU SHOULD LISTEN TO HIM?
Marco Annunziata is the Chief Economist of General Electric, responsible for the global economic analysis that guides GE’s business strategy. A member of the European Central Bank’s Shadow Council and of the European Council of Economists, Annunziata has been featured on Bloomberg, CNBC, and in The Financial Times and The Wall Street Journal.
Annunziata arrived at GE in 2011 with a long track record in the financial sector, previously working at Unicredit, Deutsche Bank and the International Monetary Fund, where he researched emerging markets and the Eurozone. Annunziata confesses that he is “childishly proud” of his first book, The Economics of the Financial Crisis (Palgrave MacMillan, 2011). The book traces the global fiscal crisis back to a failure of common sense, in which so many of us played a part, and offers guidance for learning the right lessons from the outcomes.
“Machines increasingly communicate among themselves and with people. Mobile devices allow round-the-clock interconnectivity. Computers crunch terabytes of data. Such innovations have convinced economists from GE’s Marco Annunziata to Erik Brynjolfsson of MIT that the stage is set for a wave of productivity gains to rival the 10-year Internet boom that began in 1995.” Bloomberg
Pills that improve morality: Julian Savulescu
Julian Savulescu is an australian philosopher and bioethicist. He is Uehiro Professor of Practical Ethics at the University of Oxford, Fellow of St Cross College, Oxford, Director of the Oxford Uehiro Centre for Practical Ethics, Sir Louis Matheson Distinguished Visiting Professor at Monash University, and Head of the Melbourne–Oxford Stem Cell Collaboration, which is devoted to examining the ethical implications ofcloning and embryonic stem cell research.
In his talk, Julian shows us that technology advanced rapidly but morality did not. Ethics and religions do not have the answers to the questions nowadays, also because the world – thanks to technology – is a completely different one than it was when moral rules were defined and written down. These rules need to be enhanced.
3 Dimensions of Innovation: James Wallbank
In the late 90’s James imagined an alternative model of lifelong digital engagement that would be free and open to all, and would develop a wide range of skills and abilities at a minimal cost. A key seemed to be mobilising the wasted resources he saw around him – prematurely obsolete technology, trashed materials, empty buildings, and the wasted time of people who couldn’t find work.
The do-it-yourself media lab that emerged from that vision, Access Space, opened in 2000 and is still running today. It combines recycled computers, free software and the collective intelligence of a peer learning community to build a powerful platform for developing skills and enterprise. Access Space develops confidence, capability, creativity and connections, and seeks to spread its holistic approach.
Currently the organisation is researching the individual, enterprise and community development potential of advanced manufacturing technologies. James contends that access to technology and technological skills, are necessary, but insufficient, for individuals, enterprises or communities to thrive; other very different capabilities are also needed.
Confessions of a Futurist: Sheryl Connelly
Sheryl Connelly is manager of global trends and futuring for Ford Motor Company, tracking shifts and trends in topics as far reaching as the environment, politics and millennials and analyzing those shifts to predict consumer preferences. Her insights inform the company’s automotive design, product development and corporate strategy and help anticipate the needs and desires of car buyers. Sheryl, a licensed attorney with an M.B.A. and a bachelor’s degree in finance, also teaches design research at the Center for Creative Studies in Detroit, MI. She has guest lectured at Massachusetts Institute for Technology, University of Michigan, and Wharton School of Business. She has also been featured in Forbes, the Wall Street Journal, Reuters, Financial Times and on the BBC.
PlayForward: Using Games to Improve Adolescent Health
Play2Prevent is a new initiative aimed at forging collaborations and partnerships between scientists, educators, video game designers/developers, community based organizations and others. Based at Yale University, Play2Prevent builds on the evolving and expanding area of “serious games”, a field defined as videogames or versions of videogames intended for use outside of entertainment, for example, in the fields of education or health.
Play2Prevent’s first game is PlayForward: Elm City Stories. Currently part of a randomized clinical trial, PlayForward is an interactive world in which the player “travels” through life, facing challenges and making decisions that bring different risks and benefits. The player is able to see how important choices in risky settings can affect their lives. In the game players learn how negotiating challenges using skills they acquire in PlayForward can translate to real life providing them with positive health skills that can decrease their risk for STDs including HIV.
As games move beyond entertainment, new best practices in design, are being established that combine best approaches established in commercial entertainment games with the special needs of games for areas like health behavior change. During this talk members of the PlayForward production and research team will present the project including its underlying science along with how they learned to blend together practices and experts from games, health, to create a novel health intervention.
Lynn E. Fiellin:
Lynn E. Fiellin, M.D. is an Associate Professor of Medicine at the Yale University School of Medicine. Her work, which has been funded by the NIH and the Robert Wood Johnson Foundation, is focused in the area of creating innovative models for prevention and treatment. Most recently, she has been awarded a five-year grant from the Eunice Kennedy Shriver National Institute of Child Health and Human Development to develop and test an interactive video game for the purpose of risk reduction and HIV prevention in at-risk young teens. With this project she created Play2Prevent™, a new initiative aimed at forging collaborations and partnerships between scientists, educators, videogame designers/developers, community based organizations and others with the goal being to develop innovative targeted interventions and educational materials for risk reduction and prevention in youth and young adults.Play2Prevent’s first game, PlayForward: Elm City Stories, has been developed in conjunction with Digitalmill and Schell Games. Produced for tablet computers, it focuses on risk reduction and HIV prevention in 11-14 year old at-risk youth and is currently being rigorously tested with 330 teens in a randomized controlled trial.
Ben Sawyer is the co-founder of Digitalmill, a games consulting firm based in Portland, Maine. Since beginning his career in game development over ten years ago, Sawyer has pioneered major initiatives in the field of serious games and has become a nationally recognized leader within the games community.
For the past ten+ years, Sawyer has dedicated his professional life to discovering new ways to expand the use of games beyond entertainment. In 2002, he co-founded the Serious Games Initiative, a project of the U.S. Government’s Woodrow Wilson International Center for Scholars. The following year, Sawyer organized the first-ever Serious Games Summit. In 2004, Sawyer also co-founded the Games for Health project, an initiative which has built the primary social and professional networks of the health games industry. The Games for Health project receives major funding from the Pioneer Portfolio, an initiative of the Robert Wood Johnson Foundation.
As a game developer, Sawyer has worked on over two dozen major serious game projects, which started with “Virtual U”. Produced for the Alfred P. Sloan Foundation, “Virtual U,” a university simulation game, was an Independent Games Festival finalist later that year. Prior to pursuing his professional career, Sawyer graduated from the Bronx High School of Science and studied at Baruch College. In 2013 he was a presented with a Dewey Winburne Community Service Award by SxSW Interactive.
The Future of Health: Dr. James Talbot
In his role as CMOH, Dr. James Talbot acts on behalf of the Minister of Health to monitor the health of Albertans and to make recommendations to the Minister and Alberta Health Services on measures to protect and promote the health of the public and to prevent disease and injury.
Dr. Talbot has a B.Sc. degree, PhD in biochemistry and an M.D. from the University of Toronto. He is a Royal College of Physicians and Surgeons specialist in medical microbiology, for which he received additional training at the University of California in San Diego.
Dr. Talbot has most recently served as Medical Director for the Alberta Real-Time Surveillance Syndromic Surveillance Net, a surveillance system he helped create to monitor and act on emerging infections and injuries. He is also an Associate Professor in the School of Public Health and the Faculty of Medicine at the University of Alberta.
Scientists look to the ocean as fuel of the future
July 10 – If the rising price of oil is hurting your budget, don’t worry. Scientists in Australia have found a way to turn seawater into fuel.