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How to Deal with Disappointment
This is Brendon filmed in a single take and unscripted, just ranting about life and high performance without notes or a prompter.
Brendon Burchard is a #1 New York Times bestselling author whose books include THE CHARGE, THE MILLIONAIRE MESSENGER, and LIFE’S GOLDEN TICKET. Larry King named him “one of the top motivation and marketing trainers in the world.”
Enthusiasm: Johan Driessens
In this turbulent economic times he believes that enthusiasm is not only the fastest way but also the most inspiring way to make a difference in the market. He believes that if you are fired up with enthusiasm this will lead to more clients, more profit,more creativity, more credibility, more fun and most of all more passion for yourself and everyone involved…
Jane McGonigal: Massively multi-player… thumb-wrestling?
What happens when you get an entire audience to stand up and connect with one another? Chaos, that’s what. At least, that’s what happened when Jane McGonigal tried to teach TED to play her favorite game. Then again, when the game is “massively multiplayer thumb-wrestling,” what else would you expect?
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
WHY YOU SHOULD LISTEN TO HER?
Jane McGonigal asks: Why doesn’t the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we’re surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain–and improve–the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as “a secret headquarters for worldchanging game developers.”
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them–and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.